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Dungeon Walk started as an extremely elaborate hack of Dungeon Crawl Classics. All I wanted to do was balance the game better for long-term play and rules consistency. Things spiraled out of control as I started trying to fix all of the little issues I've had with combat-focused fantasy roleplaying games over the past decade. I've been designing this game for over a year now and it's been one of the most fun projects I've ever worked on. Features of this system include:

Dungeon Crawl Classics style roll-to-cast spells that aren't a page long and insanely unbalanced (most of the time). 
There's an optional rule to add extra powerful spell criticals, though, for all of you balance haters.

Re-worked mercurial magic and corruption tables.
Every single result is made to feel as unique and interesting as possible. No more uninteresting spells.

Dungeon Crawl Classics classes with more streamlined and interesting features.
Warriors now have fighting styles, clerics have been majorly reworked, and thieves no longer have a skill list. Bards and gnomes have been added.

100 (mostly) new occupations ranging from beekeeper to thrall of evil.

An semi-system-agonistic death and dismemberment system inspired by Arnold K.
Avoiding death or unconsciousness is now a choice that might permanently change your character. 

I wrote Dungeon Walk because I wanted to make the best possible fantasy TTRPG for my style of GMing. Medium-deep and mostly balanced rules, an emphasis on narrative input from players, weird magic, powerful warriors, player-facing rolls, a focus on in-character action and interaction, simple rules for building new game features, and easy conversion between other systems. 

If you like DCC, Pathfinder 1e, DnD 5e, or any of the other OSR games out there, try Dungeon Walk. I guarantee you'll find something you like in here.

Note: all art in this book is taken from canva's free image library. If you own one of these images and wish for it to be removed or credited, please let me know.

Note part 2: there are probably a lot of minor spelling/grammar/formatting errors in this book. If you find some, please let me know! I'll release a newly edited version with all the changes in a month or two.

Download

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Click download now to get access to the following files:

DUNGEON WALK-10.pdf 13 MB
Bard_Rework.pdf 45 kB

Development log

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