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Dungeon Walk started as an extremely elaborate hack of Dungeon Crawl Classics. All I wanted to do was balance the game better for long-term play and rules consistency. Things spiraled out of control as I started trying to fix all of the little issues I've had with combat-focused fantasy roleplaying games over the past decade. I've been designing this game for over a year now and it's been one of the most fun projects I've ever worked on. Features of this system include:

Dungeon Crawl Classics style roll-to-cast spells that aren't a page long and insanely unbalanced (most of the time). 
There's an optional rule to add extra powerful spell criticals, though, for all of you balance haters.

Re-worked mercurial magic and corruption tables.
Every single result is made to feel as unique and interesting as possible. No more uninteresting spells.

Dungeon Crawl Classics classes with more streamlined and interesting features.
Warriors now have fighting styles, clerics have been majorly reworked, and thieves no longer have a skill list. Bards and gnomes have been added.

100 (mostly) new occupations ranging from beekeeper to thrall of evil.

An semi-system-agonistic death and dismemberment system inspired by Arnold K.
Avoiding death or unconsciousness is now a choice that might permanently change your character. 

I wrote Dungeon Walk because I wanted to make the best possible fantasy TTRPG for my style of GMing. Medium-deep and mostly balanced rules, an emphasis on narrative input from players, weird magic, powerful warriors, player-facing rolls, a focus on in-character action and interaction, simple rules for building new game features, and easy conversion between other systems. 

If you like DCC, Pathfinder 1e, DnD 5e, or any of the other OSR games out there, try Dungeon Walk. I guarantee you'll find something you like in here.

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Note: all art in this book is taken from canva's free image library. If you own one of these images and wish for it to be removed or credited, please let me know.

SMALL UPDATE 2/4/25: Since I made a custom character sheet for the Veins of the Earth game I ran, I figured I'd upload it here too. Veins Walk sheets are 4 pages long in order to incorporate more room for Madness, Mutations, Rapture Visitations, and a page-long list of achievements. Scoring an achievement gives you a point of Luck and a roll on the effects chart (VotE p.324). HTR is your bonus to Hit The Rapture, and it's derived from your Brains Check plus your BAB. Go get 'em, champ.

UPDATE 1/26/25: Dungeon Walk 1.2 is out!! After extensive playtesting, many high-level spells have been properly balanced (they're still really, really strong). The Dwarf and Elf classes received useful new features as well. Other small changes and grammar/spelling fixes too numerous to list have also been implemented.

UPDATE 7/13/24: Dungeon Walk 1.1 is out!! The pdf has been updated with a few new pieces of art, some minor grammar and spelling fixes, a complete overhaul of the bard class, and many other small things I'm probably forgetting. Thanks to everyone who's played this game. It means the world to me :)

StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorZ. Z. Walker
GenreAdventure
TagsDungeons & Dragons, Fantasy, Magic, OSR, Tabletop, Tabletop role-playing game, Wizards

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Click download now to get access to the following files:

DUNGEON WALK RULES V1.2.pdf 47 MB
Dungeon Walk Character Sheet.pdf 366 kB
Dungeon Walk Veins of the Earth Character Sheet.pdf 623 kB

Comments

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(+1)

Dungeon Walk 1.2!!!!!!!!!!! Bumblebob never dies!!!!!!!!!!!

he will live forever!!!!!

(+1)

I absolutely love this. 


It should be getting much more attention.